﻿using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;

namespace Blackbird.Game.Message
{
    /// <summary>
    /// A class for constructing a server message.
    /// </summary>
    class ServerMessage
    {
        /// <summary>
        /// The id of the message.
        /// </summary>
        private int id;


        /// <summary>
        /// The message body.
        /// </summary>
        private MemoryStream MessageBody;


        public static int MESSAGE_SIZE = 1024;
        /// <summary>
        /// Construct a new instance of the server message class.
        /// </summary>
        /// <param name="id">The id of the message.</param>

        public ServerMessage(int id)
        {
            this.MessageBody = new MemoryStream(ServerMessage.MESSAGE_SIZE);
        }
        


    }
}
